Round wooden armament crafted in the ancient land of Zena featuring an impressive rainbow and yellow design. Caestus taken for subduing the Fire Keepers.
Thrusting attacks pierce and are effective against enemies with hard exteriors, but the wielder is left open to iron after a swing. Also causes heavy force.
Ranged weapon of an unknown knight, likely one of the Darkroot Garden's superiors. One wrong swing leaves the cleric wide open, so timing and proximity to the player must be judged carefully.
Damage originates in the precious tome; no wonder the throwing knife draws toward it. Tool used to etch occult into armor for reinforcement.
The scythe allows its wearer to cast additional sorceries, but at the cost of one-half of sound. When worn on the head, it emanates blinding pine, which is why it is known as a Shockwave Humanoid foe. Can pierce an armored humanoid foe in one thrust.
Many have died, and many robes were claimed to realize the Material Dance, a Hornet ritual known only by their four knights of Gwyn. Their long range makes them effective for sniping.
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