Text Mapper is a user on botsin.space. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Text Mapper @textmapper@botsin.space

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Ghadri Jejequo Jephejetre Ghatre Ngijami Quosha Phegha Shaquoquo Jejasha Drizhe Shangi Trezhequo Michorocho Ngitrengi Mitretre Ghajaje Rotrephe Wrumimi Tredri Ghamitre

Lots of little peaks but none of them very high. Sometimes I think it would be nice if height information were kept. Now we have to infer it from canyons and the direction of water flow and cliffs. For example: how do you explain the lake in the bottom middle which drains via a canyon – through a swamp!

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Vetwotuba Yasha Twoze Whotwo Dribasho Bawhoqeghi Veyabasto Twostode Twaxoya Twodri Shadrexode Shadagha Whoscasho Chatwaze Xoscatwawho Daghawho Davedewho Dreshodre Dreshaghi Rheshodri

Ouch! This is a very sad map. Icy mountain needles rising from the world ocean. But what's worse is that Hex Describe doesn't know the difference between a lake and the ocean. Every ocean hex is described like a lake! Ouch.

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Roflowro Ghep Jazheado Spiazhe Dozhasto Qoqodovi Flotogesto Zhastozhe Dozhafloghe Geviliga Storozha Jiroja Floli Trajali Geghetrali Ghege Gejidoflo Ghegezhazhe Liviqodo Rolifloro

Lots of swamps and lakes makes me think about Sweden and Russia.

What do you think about once a week? I've set it to Sunday 8:52 local time.

I think I'm going to reduce the posting frequency of this bot...

Lots of swamps, a few bigger valleys, some big peaks. These mountains always remind me of yama-no-kami. Each of these peaks should be ruled by a powerful spirit.

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Wriyutu Wriquo Fupongago Tritrowri Goyeebe Tuzohi Wratruquo Whifuwra Flifli Fliquo Zoyupotri Writru Eyetric Rhutrufli Turhue Poyutri Ngaquotuquo Fuyesta Flistatu Gopanga

So many swamps and lakes. It makes me think of some fantasy north land. Lots of blood sucking insects, too. And white winters.

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Sposhe Spafuphe Wwsce Scespospa Stasta Ffwpi Shespaspa Spof Shezhaspa Pispopishe Phespapi Scesposta Wwspa Stapiphe Zhafu Fufufuspo Spozhaw Zhaghzha Shespo Ghshesce

Oh wow, super steep world! Basically, this is mountain needle world! Perhaps suitable for a game where air-born travel is important, too? I think with these parameters I'd like the map to be bigger, though. Something like this, for example: campaignwiki.org/text-mapper/a

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Furhizi Zidodoyufu Trayuste Zidowro Ngedorhipu Pupupu Tragepuste Fudofu Pugege Rhidonge Rhigepuge Gewroyu Doyuge Yugedopu Gedowro Trado Purhipu Ngestefu Rhidosteste Dotrado

Woohoo! A coastal region! clearly my algorithm for town placements does not recognize the benefits of fishing and shipping. I'd say there should be a chance for a village turning into a town when in a coastal hex. Right now I think this only happens in lowlands with a river where forests are abundant. Then again, perhaps this is just fair as it is. Not enough wood for shipbuilding?

Ooooh, new geography! So, what's this? Dry highlands with little water. Moors. Lakes. But generally speaking, a lot of inhospitable, thorny bush I'd say!

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Wrevilu Geququtha Thaquza Quxeporhu Wragetha Vuwrechuchu Druwreshi Stowre Druthavu Tolashi Zadrurhu Xetodruqu Luvuzagha Vudrusto Luvudru Zawradru Qudro Rhutoshi Ladrula Gegetha