Did you know that beyond the death swamp of Drutupha there is a hidden valley? The annals of Ngothesta mentioned the diamond skull of Dingoca was buried there, at the foot of mount Tusararapha. I’m not sure what they were trying to accomplish. We could go to see the library of Tutunadru and take a look at the Scrolls of Ngothesta? Or we could go directly. Who knows, perhaps the soldiers of Lord Girayoyoca are already underway.

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Drutupha Ngothesta Dingoca Tusararapha Tutunadru Girayoyoca Tufisa Satuphowre Thewretuthe Thetunatu Ngodrusa Scotutupho Wresta Sastadru Diraratu Sadruwre Nadruwreyo Scodru Radigithe Girafi

The trip south had been a disaster. Reaching lake Choquospo via the swamps of Golihe had taken a week longer than expected and they had lost two ox wagons. Then they had found that the Chodri hills we impassable so everything had to be unloaded and they proceeded on foot up the Drispadre canyon. Hopefully the tales of the Xonate lake and it's Mlkedre and Quodre flying fish was true. King Kugaspu would be pleased if they managed to bring some back. If not...

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Choquospo Golihe Chodri Drispadre Scwuquo Xonate Mlkedre Quodre Kugaspu Liquospol Qeldre Qeqekexo Lteza Gabaxohe Naspuspa Tehenahe Lkuna Mtegahe Fleligo Quogospu

At the temple Ceazhi on the island of Sifisturho, Priest Lord Trida turned to the novices. “Your first duty will be to find the Decanter of Endless Water that has been dropped in our realm two hundred years ago. As you know, at first people laughed. But our diviners are certain: Dazisizi left the decanter of Wriwripha open in revenge for the lack of respect he felt he was owed. Do not return to this temple until the decanter is found and plugged! Go now, my children.”

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Phela Napipisospe Pipheqarhi Triqesca Speqasoka Hatraha Scaspetri Sozezerhi Speqahangu Cahaphe Laqenahiso Hizenangu Stisti Hanguri Nguhuroze Qexesca Natriri Rhitralaha Spetrihaze Scacaphe

I like the promise of an ocean coast in the north west.

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Ngifloquu Phokongi Muqpescu Qscusa Scuhoscu Musaphe Trihotwi Kophodo Muscu Pekopho Qmutri Quurung Mutwi Ngiqru Wophe Mupeflo Ngsa Phephophe Qdophosa Koscudo

I’m starting to think we need more worlds with high peaks. Mountain ranges are like the sea coast: they make the map more interesting.
As for the name generator: interesting that it picked “fl” and no following vocal as a valid syllable. Flno, Flshe, Fltwi. Perhaps that is a word that is related to flooding. Swamp. Old names for lakes that turned into swamps. Water spirits.

I like maps where peaks go all the way to 10 (not 11!)... Perhaps my map commentary should provide some inspiring content like “Ghadri was the ancient holy place of the bronze men of the mountains. A huge man made of bronze still stands there.”

Lots of little peaks but none of them very high. Sometimes I think it would be nice if height information were kept. Now we have to infer it from canyons and the direction of water flow and cliffs. For example: how do you explain the lake in the bottom middle which drains via a canyon – through a swamp!

SVG map: campaignwiki.org/text-mapper/a Description: campaignwiki.org/hex-describe/ And some random names: Vetwotuba Yasha Twoze Whotwo Dribasho Bawhoqeghi Veyabasto Twostode Twaxoya Twodri Shadrexode Shadagha Whoscasho Chatwaze Xoscatwawho Daghawho Davedewho Dreshodre Dreshaghi Rheshodri

Ouch! This is a very sad map. Icy mountain needles rising from the world ocean. But what's worse is that Hex Describe doesn't know the difference between a lake and the ocean. Every ocean hex is described like a lake! Ouch.

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