[psld] Tibalt, the Fiend-Blooded 

Legendary Planeswalker — Tibalt

+1: Draw a card, then discard a card at random.
−4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
−6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.


[sld] Roil Elemental 

Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.


[sld] Admonition Angel 

Creature — Angel

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.


[sld] Warren Instigator 

Creature — Goblin Berserker

Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.


[sld] Zulaport Cutthroat 

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.


[sld] Avenger of Zendikar 

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.


[znr] Allied Assault 


Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)


[znr] Expedition Healer 

Creature — Kor Cleric

Expedition Healer has lifelink as long as you control another Cleric.


[znr] Chilling Trap 


Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.


[znr] Nimble Trapfinder 

Creature — Human Rogue

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.


[znr] Blood Price 


Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.


[znr] Marauding Blight-Priest 

Creature — Vampire Cleric

Whenever you gain life, each opponent loses 1 life.


[znr] Vanquish the Weak 


Destroy target creature with power 3 or less.


[znr] Pyroclastic Hellion 

Creature — Hellion

When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.


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